At the core, this is a continuation of the series when it was still under creator Masahiro Sakurai's stewardship, and it maintains his everything and the kitchen sink approach to design where there's a chaos of delicate details, delivered in some wilfully light action. It's brilliantly strange, the kind of thing that was ten-a-penny back in the early 90s from which Kirby's roots grow - and the very 2D platformer roots which Star Allies strives to go back to. This is an unashamedly old-school platformer, brought home with the kind of sparkle and polish that's synonymous with Nintendo and its close affiliates, yet wipe away that syrupy surface and you've got something deliciously weird - a fever dream of a game, with sugar sweet backdrops patrolled by waddling electrical plugs that are just begging to be swallowed and consumed so that you might absorb their powers and spit out sparks of your own. Perhaps the biggest marvel of Kirby Star Allies is that games like this still exist at all. HAL Laboratory delivers a brilliant chemistry set of a 2D platformer.
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